All the work

EXPERIMENTS · 2026

IdleRPG

Prototype
My contribution
Game design, writing & native development
Current chapter
Playable native iOS prototype
For
Ravensbreath Lab

A few shared adventures.
A place to belong.

I wanted recruiting someone to mean more than adding a portrait to a roster. Their work should change what the town can do.

IdleRPG running in landscape on an iPad simulator, with a woodland camp and guild board. The unreleased product name is obscured.
Native iPad simulator capture using a fresh prototype save. The unreleased product name is obscured; IdleRPG is the public working title.Select image to enlarge

THE IDEA

Let the town grow out of its people.

I’m designing, writing, and building a native iOS guild-and-settlement game. Expeditions lead to recruits; recruits bring skills; skills make new kinds of work possible.

02 · THE MAKING

A small adventure becomes a working settlement.

  1. Answer

    A neighbor’s request starts a small adventure.

  2. Recruit

    Shared quests bring a warrior, a healer, and civilian workers into the settlement.

  3. Build

    Workshops, gathering, and crafting give each new arrival something useful to contribute.

IN THE WORKSHOP

Still in the workshop.

  • The current loop includes quest turn-ins, party progression, gathering, refining, and crafting.
  • SQLite keeps the prototype’s saves on the device.
  • The prototype runs on iPhone and iPad; its progression loop continues to evolve.

BUILT WITH

React Native · Expo · TypeScript · SQLite

Last reviewed September 2026